AI Insights · Timothy · July 2022
Top 5 io Games on iOS in Denmark: Q2 2022 Performance
Explore the performance of the top 5 io games on iOS in Denmark for Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 io games on iOS in Denmark showed varying trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into their performance.
Snake.io - Fun Online Snake exhibited a stable performance in weekly downloads, starting at 1.1K and peaking at 1.8K in mid-April. Revenue fluctuated slightly, reaching a high of $82 in the week of April 11 and settling around $20-$55 towards the end of the quarter. Active users for this game remained relatively consistent, peaking at 11.5K in mid-April and ending the quarter with 10K users.
Hole.io experienced a moderate range of weekly downloads, with a high of 1.7K in mid-April and a low of 202 in early May. Revenue saw a steady increase, peaking at $57 in mid-May and maintaining around $30-$54 towards the end of June. Active user numbers showed a slight decline from 9.6K at the start of the quarter to 5.2K by the end of June.
State.io - Conquer the World showed a notable increase in weekly downloads, starting at 910 and reaching 1.2K by mid-June. Revenue saw a peak of $58 in the last week of May, with fluctuations between $6 and $52 throughout the quarter. Active users rose from 3.5K at the beginning of the quarter to 3.9K in mid-June, before slightly declining to 3.4K by the end of June.
Paper.io 2 had fluctuating download numbers, peaking at 1.3K in mid-April and seeing a low of 383 in early May. Revenue showed significant variability, with a high of $51 in early June and lows of $0-$7 in various weeks. Active users remained fairly steady, starting at 4.7K and ending at 3.5K by the end of June.
slither.io displayed a varied download trend, with a peak of 1.1K in early June and a low of 322 in mid-May. The game's revenue was minimal, reaching a high of $9 in mid-April with several weeks of $0. Active users saw a peak of 6.7K in mid-April, ending at 5.6K by the close of Q2.
For more detailed insights and data, visit Sensor Tower.